Tag Archives: interview

An interview with Quentin Tarantino in the NY Times »

December 26th, 2012

I enjoyed this interview of Quentin Tarantino in the NY Times. Especially this bit on Page 5:

I remember reading a review that Pauline Kael wrote about some director’s big epic, and she said: Now, look, it might seem unfair to judge a talented man more harshly when he tries to do something big than a less talented person who’s doing something easier. But when you try big things, you take big risks, and if you’re trying to do something that is maybe above you and you can’t quite pull off, then whereas before we only saw your gifts, now we see your failings.

I’ve always been pushing that envelope. I want to risk hitting my head on the ceiling of my talent. I want to really test it out and say: O.K., you’re not that good. You just reached the level here. I don’t ever want to fail, but I want to risk failure every time out of the gate.

I like to think that I feel the same way. If you go big you will sometimes fail but go big or go home.

/via Michael Heilemann on Twitter.

The Great Discontent interviews Jason Santa Maria »

October 2nd, 2012

Solid gold. Jason Santa Maria recalls his journey into design in his interview on The Great Discontent:

From the beginning, whenever I was in a position to tutor or mentor someone, I was always up for it. I want to leave a mark in a way that helps other people to be better and if I have knowledge that can do that, I think I have to share it. By doing so, it sets an example for others to do the same. It pays it forward and helps foster a better community.

I can say, first-hand, that Jason does exactly as he says here. When I’ve needed help with anything design related he has always been willing to lend a helping hand, answer a question, or give his opinion. And he has never asked for anything in return. He is easily one of the nicest people I’ve ever met.

The Talks with Adam Yauch »

July 3rd, 2012

Posthumously published interview with the late Adam Yauch of The Beastie Boys.

One of the reasons that I wanted to direct our music videos was that I disliked music videos so much. I basically hated music videos. From early on I was pretty much trying to go against what music videos were doing, so I was intentionally editing minimally, trying to leave shots on as long as I could just to go against everything that was on MTV that was like cutting as fast as they could.

The Beastie Boys always had the best music videos.

Om Malik interviews Kickstarter founder Perry Chen

May 22nd, 2012

Om Malik sat down with Perry Chen for a really great and in-depth interview about the success of Kickstarter.

I think, we’re able to offer people the ability to overcome that one core roadblock — the funding — and then additionally allow people to build this community and nurture an audience around a project.

I think the great part about the Kickstarter story is that the success of Kickstarter has meant success for more than just the company. It has meant success for every single successfully funded project (well over 20,000 now). It has meant that all of those people associated with those projects have been able to do something that they really wanted to do.

Loren Brichter on The Verge

March 26th, 2012

Speaking of Loren Brichter and The Verge – Loren was recently interviewed for their 5 Minutes on The Verge series. In response to what phone he uses?

A boring old machined-steel-fits-in-my-hand-scrolls-at-60-fps-with-proper-physics-glorious-retina-none-of-this-crap-pentile-display black iPhone 4S.

And then this on whether or not to build an app.

Anyway, I say make an app if it’s better as an app. If you’re not sure, then don’t bother. The folks working on WebKit are more talented than the average app developer. Just embrace the constraints of web technology — don’t make your site act like an app. Or chop down a tree with a herring. You’d think that was obvious.

He’s a quotable dude.

 

Helen Mirren on funding films

October 25th, 2011

Interesting bit from this interview with Helen Mirren on the always great The Talks:

“Well from my perspective, a film costs a lot of money. You could build three hospitals with the cost of one film and I take that very seriously. I take the responsibility of being a person involved in a piece of that product. The only way to be decent about it is to make that money back so at least you don’t feel that money is wasted.

If it’s cost a hundred million dollars and that money is completely wasted – it never even makes its money back – that would be so mortifying to me. What a waste of money. Better to put it into a hospital. Do you see what I’m saying?

So I feel it’s my responsibility to help the investors – and the investors are often you and me. We don’t realize it, but it’s our pension funds. Through that bank or company that’s investing in this hedge fund, that is investing in the film. So I feel a fiscal responsibility to help the investors.”

I know the resources for larger budget films typically come from multiple sources but I suppose I never realized how the failure of a film could have an effect on some of these funds. Go see a Helen Mirren film.

Historical video: The early days of Viddler

March 22nd, 2011

Yesterday Robert Scoble re-published a video from the days of PodTech, the video podcasting network, that took us down memory lane at Twitter HQ.

Robert quipped that he was happy that he stuck to his guns regarding longform videos of this type. He isn’t alone.

Not too long after the Twitter video was recorded, at Web 2 Expo in San Fransisco, I was fortunate enough to record an episode of LunchMeet with Eddie Codel.

Here is that episode (in the Viddler player because PodTech’s embed no longer works):

You may argue that Viddler hasn’t had the cultural impact that Twitter has had on the world – but you’re not sitting in this chair. Viddler has done amazing things since that day with a meager budget, only a small percentage of the man-power, and from locations that many think out-of-touch.

Many of these stories are about to be told on The Viddler Spotlight. Stay tuned.

Steve Jobs at D8

June 2nd, 2010

The unread count in Google Reader went from a relatively low number to an incredibly high number yesterday evening because Steve Jobs got on stage at D8. You can either read the transcript or watch the videos if you want to catch up.

My favorite bits are the real story behind the iPhone’s inception (which we’ve heard from various places but it was nice to finally hear it from him), his thoughts on why they are choosing not to include Flash comparing it to choosing to eliminate floppy and optical disk drives and the whole iPhone-theft story.

An interview with Terry Gross from 1998

December 1st, 2009

Terry Gross, by far my favorite radio personality to whom I listen religiously, was interviewed in 1998 on Mothers Who Think for Salon Magazine by Lori Leibovich.

I love these few bits. First, a little about Terry’s reputation.

“Marcus isn’t the only journalist to swoon over Gross — other colleagues speak of her with reverence, as do her listeners, many of whom say “Fresh Air” is their favorite part of the day or the only thing that gets them through a long commute. And her guests declare her unrivaled among interviewers. An icon of the intellectual elite, Gross elicits great new information from overinterviewed celebrities and public figures. She’s a sympathetic, intelligent listener who can also push hard when necessary.”

And this bit, which is the reason I enjoy the show so much.

“… Gross does not see herself or her show as being about “gotcha” moments and scoops, but about the arts and the mind.”

I love that the entire interview is available on the Web, ad free.

As a reminder, here is what I said about Terry Gross in January of this year.

“Terry Gross, the host of Fresh Air, is an unassuming, casual interviewer that consistently conducts interviews that hold your attention for the entire length of the program. She’s intelligent, in touch with what the audience wants to know, and obviously tirelessly prepares for each episode.”

/via Liz Danzico.

An interview with Panic on transparency in software development and Coda 2.0

September 4th, 2009

My thoughts on transparency in software development got me thinking about a particular application that I use on a daily basis, Coda. I think it is safe to say that most Coda users, of which I consulted six for this post, are not just Coda users, they are Coda plus other software users. Why? Because Coda doesn’t do everything that Web developers need it to do. It may never do everything and that’s ok with Panic.

Textmate users, on the other hand, are a slightly different breed. The application has been around a little longer, has a richer plugin architecture, and those two facts help to fill in more of the holes in a Web developers workflow. That being said, many people wish they could switch to Coda full time. With each update Panic makes to Coda this becomes more a reality.

I was thinking about getting into specific features that Coda does not have that Textmate does – but that isn’t the point of this post. I’ve since polled the developers that I’ve spoken with and created the list based on their priority and sent it to Panic to do with whatever they’d like. Now, back to the point.

But how do Web developers know which application is right for them? How do they know which application, or applications, to invest in? In the case of Coda – should they buy the two or three applications that they need to complete their workflow or should they wait for Coda to support it? In many cases developers own both Textmate and Coda and flip back and forth between the two of them.

If you remember the example in Thoughts on transparency in software development, the “I want to print a photo that I received in email” example, someone would have invested in three separate applications only to have those features included in one application later on. Not necessarily a waste of money, since you were able to view and print images for the time the email application did not support those features, but it would have been nice to know it was coming.

Panic Logo

In a recent email interview with Panic co-founders Steven Frank and Cabel Sasser we discussed this issue and also managed to peer inside the minds of the Portland based software development company. The veil over Panic may be lifted in the near future (or at the very least sewn with a different thread count), the speed at which updates to their products are published may quicken, and customer’s of Panic may be able to make wise decisions based on having information instead of simply guessing. But all of that will come with time. For now, lets focus on just a few simple questions to see where Coda is at currently.

I asked both Cabel and Steven a few questions about Coda and they were nice enough to answer. For the record, I sent these questions to Panic’s co-founders on the very last day of July. It is now September 4th and Coda is currently at version 1.6.5, not 1.6.4.

1. Coda is currently at version 1.6.4. It is over two years old. Being a veteran of launching software applications how has Coda done in the eyes of Panic?

Steven: We’re very happy with Coda’s performance in the market. It’s funny, Transmit hasn’t had a big “feature” update in 4 years, and we hardly ever hear anything about that. Coda is different. We get asked every day when the next version is coming. I take that as a sign of great enthusiasm. People like what it can do, and just like us, they see the potential for it to do more. I know that, personally, the software I’m most vocal about is the software I use and like the most — it’s about making something good even better. We’re very actively developing both of these apps.

2. Software companies that have smaller applications generally put out more releases more often than a company like Panic with an application like Coda. It has taken over two years to get to 1.6.4. Would you rather the pace that you’re currently operating at or would you like to give the users of Coda more updates more often?

Steven: Because Coda is such a young product (1.x) we are getting a lot of both feature requests and bug reports. It’s hard to balance the two, because obviously you want to fix bugs in the existing functionality, but you also want to keep new, fresh ideas coming into the product.

I think with Coda, we’re definitely seeing that people would like more frequent smaller releases, rather than fewer big releases, which is not something that has always been the case for us. It’s not how we’ve traditionally operated, so I think it’s taking some time to turn the ship.

We also haven’t been the greatest at communicating with users, in my opinion. Historically, we’ve followed Apple’s example of not pre-announcing anything before its time. Cabel and I have been talking at length lately about whether this continues to make sense and to what degree. Obviously, we don’t want to lay out our entire roadmap for our competitors, but it’s clear that people increasingly demand more open lines of communication with the companies they do business with.

It is kind of funny though — you don’t see as much criticism when, say, DreamWeaver goes a few months without an update, and that product costs four times as much as Coda. I find it interesting that smaller companies are held to a higher standard at a lower price. :)

3. Coda is gorgeous. Apple has even copied from it. As a Viddler team member I remember Cabel’s presentation at C4[1], Jonathan ‘Wolf’ Rentzsch‘s most excellent Mac development conference, being a very popular video. Has there been any UI challenges that you’ve faced since 1.0 that you’ve had to tackle, overcome, and are subsequently happy with?

Cabel: There are two classic, long-standing Coda UI challenges that haunt us. The first one is tricky and wound up becoming a preference: if the sidebar items should be double clicked, or single clicked. “iApps” have single-click sidebars, but our sidebar is special in that it’s basically a miniature Finder — and in the Finder, you single click to select, and double click to open. The second is that some of our tools are alternate views of the same document (Edit, Preview, CSS) and some are tools layered on top of your document (Books, Terminal). The fact that you can switch to Terminal and have a live, active document “underneath” terminal has never been very clear.

These are the two biggies we’re always thinking about!

As for things that we’ve added since 1.0 that we’ve been happy about, I was happy with our solution to “Find Within Files”, added in Coda 1.5. We tried a lot of approaches to wedging in an extra “find in files” interface into the existing find bar, until I realized that we could extend the find bar over the files list itself, and put file-specific options over there. As a result, it’s a huge new feature with minimal UI impact! That’s always a nice feeling.

4. What is the version number for the next version of Coda? Care to talk a little bit about: the amount of work that has gone into it, how many people work on Coda, and perhaps leak out something that is slated to be in it?

Steven: The next stop for Coda is 2.0. We are making improvements across the board, but are putting most of our effort into editor features, since that’s where people spend 80-90% of their time in a product like Coda. After we added Subversion support, code-folding was without question the next most requested feature, and I think it’s not much of a secret any more that we will have folding in 2.0.

Editor’s note: I’m very glad to know that code folding is included in the next major update of Coda.

I’m disappointed, however, that Steven decided not to answer how long it takes to work on a build of Coda and how many people Panic has contributing to its code base, design, QA, etc. I’d love to know more about this process at Panic and if anyone at Panic would be willing to put those details in the comments of this post, I think other people would be interested in that information also.

5. There is no way that Panic can possibly put everything into Coda that people want. Do you know of any features, or a feature, that you know will never, ever, ever be in Coda?

Steven: I don’t like the word “never”. But I think it’s fair to say that we are not particularly interested in evolving Coda too far in the direction of WYSIWYG editing. We want to focus on the hand-coding workflow. (Although, there’s always room for a plug-in to do something here. So, again, never say never.)

6. No matter how much you jam into the next version of Coda developers will always need to hop between Coda and other applications to do some of the things they need for their workflow. Coda may, at some point, take care of some these things but developers will never really know until it comes out. Is this something Panic thinks about? Cares about? Would like to do better at? Or, is this simply the nature of the software development business?

Steven: We try to cover everything we feel the majority of people are likely to need, and want to evolve our plug-in API to help fill in any gaps. We’ve already seen some amazing things done with the limited plug-in API that was introduced in 1.5. But if you look at any support forum on the net, all software is missing one crucial feature for somebody, even software that’s been around for decades. Trying to please absolutely everyone will drive a developer mad, and usually makes the product worse in the general case.

7. Have the new offices made Panic more productive? Care to share an exclusive photo of the team at Panic HQ?

Steven: The new office is great. We’re no longer elbow-to-elbow and have a wonderful creative atmosphere to foster growth. And our internet connection is much faster!

Editor’s note: Although Steven and Cabel didn’t give up an exclusive photo I found this photo of their offices on Flickr. Elbow room indeed.

I’m very happy that Panic is considering new ideas on how they can be more transparent than they currently are about forthcoming updates to their products. No matter how they choose to solve this issue it will be a step in the right direction.

Steven brought out an excellent point in his answer to question #6 when he said it is funny that companies like Panic are held to a higher standard than companies like Adobe in the matter of corporate transparency. Although it is true I think there is solid reasoning why people wish companies like Panic would lead the way in this regard. Because they feel as though they know Panic. Do you know the names of the, no doubt incredibly talented, people that work on Dreamweaver? Have you ever sent an email to Adobe with 6 questions about transparency and the next version of Dreamweaver and receive a response? Probably not. I believe smaller companies like Panic are held to a higher standard because people hope that these sized companies are listening and can change much more rapidly than a corporate giant.

Thanks to both Cabel and Steven for answering the questions and for all of their team’s hard work on their products.

Thanks to Jon Christopher, Andrew Smith, Chris Coleman, Jake Dahn, and everyone else that contributed to this interview.

Owen Stone interviews me for Friend-up Friday!

February 20th, 2009

Last Thursday, not Friday, Owen JJ. Stone, also known as Ohdoctah, interviewed me for his Friend-up Friday series. Well, now it is Friday. And he has put the video online. It is about 10 minutes long but the last few minutes are probably my favorite. The word association game he plays was really fun and I think makes for good video.

I haven’t done a video on Viddler since November! This doesn’t make up for it but at least there is something with me out there now. I’ve gotta hop on it. Maybe I’ll take one of the Skribit suggestions for this site and use video instead of writing to check it off the list.

Thanks to Owen for coming into Viddler HQ last week and for doing this video.

Pownce is closing its doors, team joins Six Apart

December 1st, 2008

You may have heard the news (since both Twitter and Pownce is flooded with links to Leah Culver’s blog post) that Pownce is shutting down on December 15th and that a few of the team members; namely Leah Culver and Mike Malone – are joining Six Apart.

One could sit back and try to analyze why this is happening; with Twitter as Pownce’s main “competitor” (whether justly so or not) and with Pownce having a reasonable amount of uptime problems – you could say this is a result of these two, or many other things.  But I’m less worried about the “why” and more interested in the “what’s next”?

That is why I asked Mike Malone, one of the Pownce team members that is moving to Six Apart, to answer two simple questions (which he was happy to do).

Leah said, in the blog post announcement, that “we’ll come back with something much better in 2009″ – Does this mean that Pownce will come back as a better service? Or, something completely different?

“It is going to come back as something “very cool and very different”. [...] Whether it will be called “Pownce” is to be determined.”

Pownce seems fairly active still. Is there any direct benefit to shutting the service down within two weeks?

“The benefit is basically that we can concentrate on the new projects we’re working on.”

After asking Mike to elaborate on the second answer, he stated that it is generally tough to keep Pownce up and running and takes up a lot of time.  Shutting the service helps them to free up their time in order to focus their efforts on getting, what they feel, is a really valuable new service up and running quicker than they could have without shutting Pownce down.

Pownce, although I really liked the service, never really made it into my daily stops insomuch as other services like Twitter, Brightkite, and FriendFeed have.  So I can’t say I’m particularly saddened about its being shut down.  However, I do look forward to Six Apart and the ex-Pownce team creating something new and exciting in the New Year that hopefully will be a more focused and stable product to use.

Thanks to Mike for answering my questions.

Interview with David Winton, Director of “Code Rush”

September 22nd, 2008

Andy Baio, who runs one of my favorite weblogs Waxy.org, had released Code Rush, a documentary about the early days of Mozilla, on his site in its entirety (using Viddler, of course).  Recently though, he received a “take down” notice from the film’s Director David Winton.

Andy acted quickly but then asked David to have a conversation about the film and its future.

Source: Interview with David Winton, Director of “Code Rush” Mozilla Documentary.

TubeMogul’s new tier system – An interview with TubeMogul CEO Brett Wilson

May 15th, 2008

Brett Wilson

A few weeks ago I had lunch with Brett Wilson, CEO of TubeMogul, and we were talking about the partnership between TubeMogul and Viddler. We also talked about surfing and family, but for now we’ll focus on TubeMogul and Viddler.

A few days later I asked Brett if I could ask him a few questions about something he mentioned over lunch, TubeMogul’s yet-to-be-announced although already launched tier system, and publish them here on my site.  Brett being the great guy that he is didn’t even hesitate.

When TubeMogul turned on support for its users to upload to Viddler as a distribution channel, we began to see all sorts of “spammy” videos and members showing up.  We always had abuse on Viddler, and there was certainly more good than bad coming from the TubeMogul partnership, but we wanted to see if we could help them solve this issue.  Brett explained that they were already working on that.  I’ll let him explain.

Thanks for doing the interview Brett.  Real quickly; can you give us the broad strokes of what TubeMogul aims to do?

Brett: First of all thanks for having me, and hello to all of your readers.  Our goal at TubeMogul is to solve problems for content creators.  First, we make it easy for content creators to deploy video to multiple sites in one shot.  This saves content creators time and often increases the size of their audience.  Next, we bring all of the available analytics back into TubeMogul and give the content creator an aggregated view of their video’s consumption along with easy to use reporting and data export tools.  And TubeMogul is free.

Me: The power of TubeMogul, and the simplicity behind its goals, are palpable. Essentially you can log into TubeMogul, upload a video, choose all of the video sharing sites you want it to appear on, and then track your statistics right there on TubeMogul, without ever having to visit every single video sharing site.  TubeMogul fills a very big need for people like video podcasters who, on their own if TubeMogul didn’t exist, were doing this anyway.

Can you explain what problem the new tier system solves and a little bit about how it works?

Brett: Some video sharing sites we work with are selective about the content they accept.  For example, HowCast is a How-To site and only wants instructional videos.  Other sites, only accept professional quality or episodic videos. While we have nothing against cheap Viagra or making millions from home, many of our partner sites consider these videos to be spam.  To address these issues, we are asking content creators to go through a one-time review process to deploy video to certain sites.  This will be a painless process - fill out a simple form and we’ll get back to you within 24 hours.  Approved content creators will be able to deploy to any or all sites of their choosing.

Me: I can tell you that from Viddler’s perspective, this system is really great and means a lot to us.  This shows that TubeMogul is interested in creating a quality product, not a spammy one.  TubeMogul could have easily allowed spam-like content to any of the channels, and left it up to us to weed out the crap.  This would have “fluffed” their statistics, made them appear bigger than they really are, and would have looked good on paper.  But they didn’t do that – they are focused on building a product that is both valuable to the content producer and the content consumer (all the way down to the viewer). 

In other words; if you start seeing less spam on your favorite video sharing site – send Brett an email and thank him and his team for their hard work.  They are cutting the problem off at the bud.

Brett in India

Brett in India, 2006

Do you have any plans, or have you already, to add actual SPAM  filtering techniques to TubeMogul?  Obviously there are some “repeat  offenders” with video spam, some of which could be detected?  Or do you feel it is a moving target?

Brett: The tier system we are putting into place is a trust-based system.  If a content creator tells us that they have appropriate videos then we will give them the keys to the kingdom. If we see abuse then I suppose we will have to take away the keys.  Do keep in mind that very few of the tens of thousands of videos that we deploy each day are spam.

Me: He’s right. The vast majority of the video that we see at Viddler from TubeMogul is not spam.  But as all of us that have dealt with publishing systems know, spam always becomes a problem.  It started with the postal mail system, spread onto the Internet in the form of email, comment spam, and now we’re seeing video spam.  It is a sad inevitability.  I’m happy TubeMogul is choosing to use a human system to battle it rather than a electronic one.

I think the best part about TubeMogul is that hard working video producers can easily share their video on multiple services quickly and easily, and also have a one-stop area to view statistics from each of those services; how do you see this new tier system being of benefit to high-quality video producers?

Brett: If we can help to eliminate spam in the online video ecosphere we help to keep everyone’s focus and energy on content that people want to consume. And of course less spam means lower infrastructure and bandwidth costs for all.

Me: Have you ever seen a better sentence in your life?  Read it again, I urge you.  What he is saying is that by building this system they are helping to find the signal through the noise. Actually, he is saying they will cut down the noise entirely.  By doing so, people can find what they want easier (which is better for viewer and producer alike), and services like Viddler won’t have to pay to host spam.  This helps everyone.

Side note: If I told you how much Viddler has had to pay to host spam and pirated content, you’d fall out of your chair.  Behind-the-scenes we’ve been building and refining our methods to combat these issues, and we’ve gotten really good at it.  But this new tier system from TubeMogul is going to help us a lot.

You said, in a recent Beet.tv interview I saw, that the big problem now is monetizing these videos.  TubeMogul helps by providing accurate statistics for videos to deliver to potential advertisers.  Does TubeMogul ever envision themselves having potential advertisers ask them where the hotspots are based on your analytics?  Has this already happened?

Brett: Yes, we do intend to utilize the cross-site data we are collecting to help advertisers discover content creators that can help them to reach their desired audience.  By the way, this is absolutely in line with our mission to help solve problems for content creators.  

We also realize that for many content creators the endgame may not be ad revenue…in some cases the name of the game is fame; and in other cases the video itself is the ad or serves a promotional capacity.

Me: He sorta dodged that last question (probably not on purpose and maybe he’ll leave a comment on this post if he sees it).  My guess is that if you want to advertise with video on the Web, TubeMogul is going to become a major source for accurate statistics to place those advertisements efficiently.  I’m excited to see what the future holds both for TubeMogul and Viddler as we work together to help video producers earn a living from their hard work.

Well, always be sure to direct any advertising interest towards Viddler.com ok? ;)

Brett: I’ve got my Viddler shirt on now :)

Thanks for doing the interview and thanks to you and your team for building a great product in TubeMogul.

Brett: My pleasure and likewise. 

Me: My reasons for doing this interview with Brett are many-fold.  First, I wanted to show why Viddler’s partnership with TubeMogul was an easy decision. How innovative and proactive the TubeMogul is.  When we added support for TubeMogul to Viddler many people were happy about it (as they’d been asking for it for months beforehand).  However, there were some that were disappointed because of the influx of videos that were coming to Viddler, who were not part of the community on Viddler.  Uploading through TubeMogul is definitely not a warm, community-like experience.  It used to be that you were a Viddler member, you interacted with other Viddler members, and Viddler members were the people viewing, commenting, and favoriting your videos.  Now we’re seeing people that upload video to Viddler that never fill out their profiles.  This has caused a small amount of community displeasure, but it is a problem we’re going to work on solving – and with the TubeMogul team at the healm, I know that we’re both up for that challenge.

As a small suggestion to video content producers: Interact with the communities that you share your videos with.  It will go a long way towards building a large, interactive audience.

The other reason is that I’m still a firm believer in niches.  Brett touched on it with his example of How-Cast and how some videos “belong” on one service but might not fit on another.  I believe the future of online video is going to be in niches (it is already happening) and I think TubeMogul, and services like it, are going to be one of the ways this separating work occurs.  The question is how to we, Viddler, fit into that vision of the future and work with companies like TubeMogul to provide the best possible platform to host video regardless of the niche.  I think we know how and we’ll continue to execute on that vision of the future.

Thanks again to Brett and TubeMogul for all of their hard work.

The Lightsabre Interview: John Mollo

April 8th, 2008

John Mollo, Academy Award winning costume designer, is interviewed by Lightsabre.co.uk. He says this about his work on Star Wars.

“I fins I am very self-critical when I see my work on the screen. In Star Wars I was quite pleased with the officers, guards, pilots, ground crew etc, both Imperial and rebels, for which we had no input from the States, especially with the Imperial officers. In Empire I thought the Snowtroopers worked pretty well.”

Yeah, they worked pretty well.

Source: The Lightsabre Interview.