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Colin Devroe

Reverse Engineer. Blogger.

Follow: @c2dev2, RSS, JSON, Micro.blog.

SubEthaEdit 5 – free, open

In the early 2000s, when I switched to the Mac from Windows (oh how times change), SubEthaEdit was an amazing leap in text editing. It allowed you to connect with other Macs to collaborate on the same document — something we take for granted these days.

Here is Dominik Wagner, one of the original authors and now maintainer of SubEthaEdit, on the inception of this particular feature:

Luckily one of us dug up an old Xerox Parc Paper that showed how latency free live collaboration can be done. At that time it fit perfectly with the newly released Bonjour technology to allow for networking without configuration between Macs. That was super exciting and we quickly got to a point where we could see this technology as viable and so we went on to build our application.

The latest version of SubEthaEdit is free and open source. It brings back a lot of memories seeing this.

Snapthread is now free to try

Becky Hansmeyer:

You can use all of the app’s features for free with only two limitations: a watermark in the lower left corner and a 30-second limit for video exports.

I’ve mentioned Snapthread in the past. I’m not on iOS anymore, but if I were, I’d use and buy Snapthread in an instant. Looks great. And the new icon is very fun.

Matt Haughey on the mobile WordPress app

Matt Haughey vents his frustrations with WordPress:

Over the past week I’ve written a bunch of posts while out and about using the iOS WordPress app, often with photos of things I was seeing. But unless I was on WiFi or had 5 bars of LTE connectivity, I would get a Posting Failed, Retry? message. The wild thing is even after hitting retry a bunch, it would still fail. And then if I flicked over to my draft posts folder, the post wasn’t there. If I didn’t keep retrying and instead clicked anywhere in the app, the post would disappear completely.

Like Haughey, I too am frustrated with the WordPress mobile app (I’m on Android, and I have the same issues). I’ve actually removed WordPress from my phone because I can’t use it. It simply doesn’t work well at all. If I even try do post my photo posts with it crashes over and over and over and over. Which is why you’ve seen a lot less photos from me.

Xamarin.Forms 3.1

David Ortinau on the Xamarin Blog:

Earlier this year, we surveyed Xamarin.Forms developers about the kinds of custom controls and extra platform code being written repeatedly that should be considered for support “in the box”. From these conversations, we created an initiative to deliver as many as we could in the next several releases. Just six weeks after shipping Xamarin.Forms 3.0 at Build 2018, we are excited to introduce Xamarin.Forms 3.1 with a batch of those enhancements to make your lives easier.

I shipped a Xamarin.Forms app on iOS and Android in 2017. I thoroughly enjoyed exploring and using Xamarin and in some circumstances, for some teams (especially those with deep C# experience) I’d wholeheartedly recommend Xamarin. The Xamarin team continues to keep on top of the latest OS/SDK/API releases as well as making it very easy for developers to ship cross platform applications.

Hopefully by the end of this year I’ll be able to say the same about React/React Native. I’m looking forward to exploring this deeper than I have in the past. I like to use different things so that I know what the best tool for each job is – rather than using the same tool for every project.

Dialog – An Android app for Micro.blog

Dialog:

At launch, the app makes available a number of features you’ll be familiar with from using the Micro.blog service including being able to view your timeline, your mentions, and the Discover page. Currently, you are unable to create a new post. This is planned for a future release.

The current app is very much beta, but you can immediately see the potential for the usefulness of this app. I’m looking forward to seeing how this one matures.

Numi

Numi:

Beautiful calculator app for Mac

It isn’t only beautiful. It appears very powerful.

Snapthread 1.5 Beta

Becky Hansmeyer:

I’m going to do something I’ve never done before: ask people to beta test my app! If you’re interested in being a part of my very first beta test, please either send an email to feedback@beckyhansmeyer.com or DM me on Twitter (@bhansmeyer). All I need to know is what email address you’d like me to send a TestFlight invite to.

If I were still on iOS I’d want to test this app.

Apollo for reddit

Apollo:

Apollo is built by a former Apple employee with feedback from thousands of Redditors to sculpt the best client possible. It features a beautiful, native iOS design, smooth, customizable gestures, fast loading pages, a supercharged Media Viewer experience, a powerful, full Markdown editor, a Jump Bar for lightning-fast navigation, and so much more. You have to see it to believe it.

This is easily one of the best iOS apps I’ve ever used. Even if you don’t use reddit often it is worth having for wasting time on reddit.

Creating Summit: The current summit view

This post is the first in a series of posts about my experience building and designing Summit. This post focuses on just one view within the application; the current summit view.

The idea for Summit came nearly 4 years ago as far as I can tell. I’ve hunted around for scraps of paper, digital notes, code snippets to see if I can come up with an exact date but I’ve been unable to. And it has been fits and starts for several years.

When Kyle Ruane and I started on the idea we first thought the UI would be a bit more game-like. I envisioned a 3D model of the current mountain you were hiking that would progress the person up the summit in first-person towards each goal. This was altogether too much work, and far too difficult given my unfamiliarity with the platform. Kyle’s suggestion – again, many years ago – was to use a low poly look. He would craft a low poly representation of the summit and we could allow the user to move around in it, perhaps even spin it around, zoom in-and-out, etc.

I pulled that thread for a very short time before giving up. Remember, we started toying with the idea of Summit before Swift was released. So I was trying to draw this UI with Obj-C. Something I’m even more terrible at than Swift.

Here is what one attempt at drawing progress lines using Obj-C looked like back 4 years ago or so. I took this screenshot in June 2014 and was already labeling it “historical junk” in my files.

The red triangles were goals to meet, the blue line was your path, and the white line was your progress so far. My goal was to overlay this on top of the low poly art that Kyle drew. This was inspired by maps like this. (copied here for archival purposes)

This worked but was not that easy to pull of, introduced more complexity than we needed, and so we quickly shelved the idea until we got more familiar with the platform.

In tandem I began constructing a simple web UI to start cataloging steps from a phone. This was purely to get used to writing code that would track user’s steps, show stats, work on our step algorithm (the code that determines how far up Mount Everest a single step walking in a downtown city parking lot gets you), etc.

It went this way for a few years. I would open up a code editor and begin working on the pieces of Summit; the progress UI, the algorithm, the code to read from a user’s step count or HealthKit or Apple Watch.

In June 2017, when I picked up this project on my own to take on since Kyle had moved away, I decided I needed a simpler approach to the UI. In part because Kyle is the design genius but also in part because I wanted to get as quickly to shipping an app as I possibly could. I prefer to iterate on ideas with user feedback than to work on something in a silo for years. I wanted a way to show the summit, or some visual from the summit, but yet also show one’s progress. And I also still needed multiple goals per summit.

Here are a few drawings from this summer.

See, I’m not an artist. Admittedly, though, this wasn’t an attempt to draw anything beautiful but rather to get a general idea for all of the views I needed to pull off the layout. I needed some labels, some buttons, navigation, etc.

The long goal buttons was really “a punt” on my part. I gave up trying to get Xcode’s Storyboard feature to properly align a changing number of goal buttons (since each summit has a different number of goals) in a way that worked with each device size. It was very frustrating. So I began to go down this path of having them just be full-width, flat buttons.

But then I ran into Brian Voong on YouTube. In most of his video tutorials he suggests forgoing the Storyboard feature and using code to create the UI. Though I didn’t want to lose the progress I had made, I’m so glad that I took his advice. Writing UI directly in Swift is far, far easier (for me)  and seemingly more powerful than using Storyboards.

This revelation allowed me to go back to a drawing I did a month earlier. This one:

On the left, the elements needed, on the right, a rough sketch of a much more minimal and airy design of the current summit view. The goal buttons have varying distances between them relative to how far apart they are in real life (I’m still working on getting this right in the app).

Using Swift I was able to make this happen much easier than Storyboards.

The above is one of the very first swings at this view. It had all of the elements I wanted. And I’ve been iterating on this specific design ever since. I wish I had the hundreds of iterations saved but I don’t.

Here is what the most recent iteration looks like with goal buttons that are easier to determine your progress and other tweaks to make the UI more consistent.

This is the design for this view I’ve settled with for now. I have plans to iterate on this current design for some time before, perhaps, taking a whole new swing at it. Perhaps my skills will grow to the point that I feel confident going back to Kyle’s low poly idea. But, I’m pleased with how it has come along so far.