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Teams that build products for multiple platforms (web, iOS, Android, Mac, Windows, Linux) should consider switching their browsers/platform choice each year if possible. It can be eye opening.
March 11, 2019
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@cdevroe How much of an effect does that have on “productivity” (in the OS case; switching browsers should be much less of a change/disruptive)? Not just learning/adapting to the new conventions of the OS, but having to come up with an entirely new set of apps (aside from perhaps the browser) to do everything?
I don’t recall reading lots of posts from you screaming about things after you switched, so maybe it’s not as bad as I imagine (despite lamentations from @simonwoods and @bradenslen about the lack of software on Windows)? (As someone who is primarily a Mac user but who has had significant interaction with the PC side since about DOS 3.x, as well as some non-Mac UNIXes, it’s hard for me to judge these sorts of things, as I’ve had workflows for various tasks for years….)
@smokey Each passing year reduces the time disruption of switching from one platform to another. This is primarily due to how much software and services have moved to the web/cloud. But also because there is parity for most everything else. Electron also helps a lot here (though none of us like it we all end up using it somewhere). For example, WSL on Windows affords me my Unix-underpinnings. Docker, also makes dev environments a breeze.
@smokey Things you gain switching to Windows: you can plug anything into this thing and somehow make it work. You may have to dig in, but you feel empowered using Windows/Android in a way you simply don’t with Apple products. Things you lose using Windows: seamless integration. Everything feels a little “kludgy” compared to macOS/iOS. Also, indie software being so well considered. There are simply fewer Windows/Android teams that are so laser focused on app design and usability.
Windows is more a utility while macOS is more an art. In general terms.
@cdevroe Thanks for sharing your perspective 🙂
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